Please tell me, when testing the brushed and frosted glass, I found that the direction of brushing is horizontal for the solo noise, but after mul a noise the IPR shows that the brushed effect is vertical, please tell me if there is any big brother who has encountered this and solved it?
The second question is: In this scene, I would like to have a vertical gradient (I have tried flat projection, and there may be dynamics in the later stage), is there any good way to do this?
