I have the latest 3DS Max 2019.1 and the latest FumeFX (released this week) which states that it supports the Arrnold Renderer in 3DS Max (I used to use Mental Ray but that is no longer in 3DS max). However, when I set up a fume animation (e.g. a flamethrower ...it's always a flamethrower
), nothing renders in Arnold. I thought I may have been doing something wrong, but if I switch to the Scanline renderer and the Standard Volume Shader, the flames render perfectly. However, If I switch to Arnold renderer and FumeFX-Arnold Volume Shader, the flames do not render. Any help would be appreciated