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Arnold Normal Map Material Gives Model Black Outlines. Is something Wrong?

13 ANTWORTEN 13
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Nachricht 1 von 14
derek.mallard
1166 Aufrufe, 13 Antworten

Arnold Normal Map Material Gives Model Black Outlines. Is something Wrong?

(Don't know if I'm posting this again since I didn't get any indication...)

I have 3DS Max and using Arnold with the latest MaxtToA.

Long story short. I'm working on a very nice scene and some annoying issues popped up.


This is what I DON'T WANT.


5079-0.jpg


And this is with the normal map disabled.

It's what I want but, I really need the normal map for details.


5080-1.jpg


I tried adjusting the gamma values and tinkering with things that may have something to do with the normal map material. This issue shows up at certain, but at most camera angles. And it's not just this character model that's having the issue.

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13 ANTWORTEN 13
Nachricht 2 von 14
lee_griggs
als Antwort auf: derek.mallard

Have you tried shuffling the order, inverting X, Y, Z?

If that doesn't work can you post the normal map and a simple scene file?

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 3 von 14
derek.mallard
als Antwort auf: derek.mallard

@Lee Griggs Yes, as I said before, I tinkered with things that may have something to do with the normal maps.


Here's a scene where you can replicate my issue. Point the camera somewhere around the arms to see the issue more easily.


Scene

Nachricht 4 von 14
lee_griggs
als Antwort auf: derek.mallard

The link does not work for me.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 5 von 14
derek.mallard
als Antwort auf: lee_griggs

The scene file was too big to fit the post and I can't seem to get the link working. Can I send it to you by Email/Gmail?

Nachricht 6 von 14
lee_griggs
als Antwort auf: derek.mallard

Can you upload it somewhere like Gdrive, dropbox etc.

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 7 von 14
derek.mallard
als Antwort auf: lee_griggs

The thing is that I did upload it to dropbox heh...

I don't know why I'm using the post's link when I could just give it to you directly...


https://www.dropbox.com/s/br7pkm8qytwde60/Nepgear%20Scene.zip?dl=0

Nachricht 8 von 14
derek.mallard
als Antwort auf: lee_griggs

Anything on the issue yet?

Nachricht 9 von 14
lee_griggs
als Antwort auf: derek.mallard

Sorry, I was ill last week. You are using the Physical Material. Do you get the same issues using the Standard Surface shader?

Lee Griggs
Arnold rendering specialist
AUTODESK
Nachricht 10 von 14
derek.mallard
als Antwort auf: lee_griggs

I'm very sorry that you were ill, glad that you're better.

And yes, I do get the same issue. Is it it possible other people are having this issue but probably don't notice it?

Nachricht 11 von 14
madsd
als Antwort auf: derek.mallard

No, it works great fundamentally in normal situations.

I tried your normal map on a flat plane, didnt see anything unnormal there.
I think you need to study the mesh and normals and how the explicit normals are stored in the mesh, or that shadermap 4 does something realy odd in the normal generation process.

Nachricht 12 von 14
derek.mallard
als Antwort auf: madsd

It's usually any normal map I download along with a model some artist makes. (I don't use shader map 4 unless I need to generate a map) And the models I use are mostly video game character models that have their own normal maps.

Nachricht 13 von 14
derek.mallard
als Antwort auf: madsd


Also, I've done some testing too and found out something.

Here I have a plane with no texture, and a sphere with at least 13 segments. The sphere is using a normal map. (Not just the normal map I uploaded in one of my posts)

5185-1.jpg

And here, it has around 100 segments and is still using the normal map.

5186-2.jpg

As you said, I still have to study the mesh. Maybe the character models lack the amount of polygons?

Nachricht 14 von 14
Anonymous
als Antwort auf: derek.mallard

I'm seeing the same issue using Maya 2020. Is there a solution to this?

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