Hi There, I'm wondering if I can separate an Arnold mix node into an RGB matte through AOV's. I have a logo on top of a colored shader and I want that logo to kick me out a matte as an AOV without using a new render layer. Is this a possibility? If so I'd like to do it down a chain of Mix nodes all attached to each other.
I'm using Arnold in Maya 2018.
Thank You!
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Thank you I've got something similar to that but it didn't seem to render correctly. I made a custom AOV on the shading group. However I didn't make a custom AOV in the "Render Globals", that's probably why it didnt render out! I'll try again.
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