Hello!
I got big letters with different jpg sequence set as texture for each one. I got a base “metallic” Arnold material on the letters, and a shader network with the sequence texture applied on the front selection of the letter. I'd like to shade the border of the texture (see the F in picture 01).
I go in the “alpha” tab of the shader network and set a black/white linear gradient as texture, but the result is not changing from picture 01.
If I try with a gradient made in photoshop and saved as jpg I can see the effect of the alpha texture, but it’s not quite right anyway. (See picture02). Any help? Thank you!

