Hi,
It seems that aiSwitch doesn't work for displacement. I searched the web and 2 years ago someone reported it and they say it's a bug. anyone has any idea how to make it work? we are using maya 2018.5 and MtoA 3.1.2
Thanks!
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I just tried it in C4DtoA and it worked.
A/B of two different disp textures
Thanks Stephen, I appreciate. this is helpful as it shows it works though I did the exact same connections (with a bunch of extra nodes to randomize the assignment), so I went back and recreated the setup, and this time it didn't give me the 'can not link displacement' error. although I do get this type of errors when working with Render Layer Setup, which you need to quit maya and start over fresh.
Thanks again for you time.
That's because there's actual two switch nodes, and MtoA figures out which one to use based on what you connect. I had the same problem the first time I set it up.
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