Community
Arnold General Rendering Forum
abbrechen
Suchergebnisse werden angezeigt für 
Anzeigen  nur  | Stattdessen suchen nach 
Meintest du: 

aiClip shader renders black on scaled up Standins

1 ANTWORT 1
GELÖST
Antworten
Nachricht 1 von 2
arnoldT4FLB
251 Aufrufe, 1 Antwort

aiClip shader renders black on scaled up Standins

Hi,

when I use the clip material on an upscaled StandIn I get just black rendered geometry where the cut is supposed to be. It has something to do with the bounding boxes. I can push my aiClip cube just enough out to see when it starts to not work anymore, that's when the cube exits the bounds of the vehicle body (for the Standin in it's unscaled state).

So I guess the bounding box scaling is not taken into account for StandIns when using the aiClip shader.

Is there a workaround for this issue?

StandInClipBug_test01.pngStandInClipBug_test02.pngStandInClipBug_test03.pngStandInClipBug_test04.png

1 ANTWORT 1
Nachricht 2 von 2
sathya.rajan
als Antwort auf: arnoldT4FLB

Hello @arnoldT4FLB

I am Sathya Rajan from the Autodesk QA team, thank you for reporting this issue on the forum, I was able to reproduce this issue on my end and logged it with our Arnold team for further Investigation, I do not have a workaround for this at the moment, however, I'll make sure to update this post if I can find one.

Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.

In Foren veröffentlichen  

Autodesk Design & Make Report