Message 1 of 6
Not applicable
09-10-2019
08:39 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
The scenario I have is that I used xgen to create a field of pebbles using the sphere primitives. Using a stone texture that I ran through aiColorJitter, I was able to create a look I like. The problem is that the jitter changes each stones randomness on each frame.
I've watched a few tutorials on randomizing color for xgen and I have been able to in fact get random colors working on the xgen primitives. However, the effect I'm looking for is variations on a texture, not variations on solid color.
I'm sure the answer is something simple that I'm missing, any help or information resources would be much appreciated.
Thanks
-DD
Solved! Go to Solution.