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When I tried to use arnold to realize parallax mapping, however, it was very difficult to render.
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I'm trying to realize parallax mapping in maya recently, but I didn't find any tutorials, so I tried to do it myself. In fact, I did realize it, but it was very stuck. Yes, I used a lot of nodes, a lot of them. But I use the same method in blender, which is very smooth. I would like to ask if there is any way to optimize it and make it smoother.
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image 5.png
In this set of nodes, repeated calculations are needed to detect the depth.