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Rendering with Arnold in Maya using the MtoA plug-in.
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Using opacity map for aiToon base color??

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Anonymous
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Using opacity map for aiToon base color??

I am trying to add an opacity map for aiToon base color.

I plugged my opacity map to the transmission weight.

The transparency, however, only works when the specular weight is set to 1, making only specular color visible.


How can I make this work?


6278-transmission.png

6279-base-specular.png

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lee_griggs
in reply to: Anonymous

What happens if you disable energy conserving?

Lee Griggs
Arnold rendering specialist
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