Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

Anonymous

Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

Anonymous
Not applicable

I want to create a concrete shader with some moss areas. The moss should then be displaced with a displacement map. The stucco works fine for me in that case, but I can't figure out how to add the displacement map that only affects the moss (and not the concrete). Maybe you can help, would really appreciate it!

P

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zenop
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You'll need to build the same masking you have in your regular network into your displacement network.

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Anonymous
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thank you!

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Anonymous
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Hi, I´m having the same problem, although I figure out to solve the issue, really silly way to handle displacements, I guess is how maya shading works but still really stupid way to mask two times, in the case to build a huge displacement graph node, how we can prepare the displacements to have different scale values for each displcament?, thanks
@Zeno Pelgrims

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