I want to create a concrete shader with some moss areas. The moss should then be displaced with a displacement map. The stucco works fine for me in that case, but I can't figure out how to add the displacement map that only affects the moss (and not the concrete). Maybe you can help, would really appreciate it!
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Hi, I´m having the same problem, although I figure out to solve the issue, really silly way to handle displacements, I guess is how maya shading works but still really stupid way to mask two times, in the case to build a huge displacement graph node, how we can prepare the displacements to have different scale values for each displcament?, thanks
@Zeno Pelgrims
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