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Hello, I am trying to achieve a cloud layer over a planet surface using a 2d texture, Volume Shader, and a hollow Poly Sphere Mesh.
The basic Setup is so far is working ok, however there is one visual problem I am not sure how to best address. Because the 2d texture is projected through the thin Volume, there is a noticeable Streaking effect as you approach the horizon of the planet. I am looking for a solution that would allow me to control the Density or the Transparency based on the Thickness of the Polyshell.
I tried Vertex Color on the Polyshell, but the Volume Shader does not seem to accept Vertex Color at all.
I tried changing the Volume Padding but that didn't help very much.
I also tried a Facing Ratio, but again, it seems the Volume Shader will not accept values from that node.
Any suggestions or ideas welcome, thank you!
Solved! Go to Solution.