Roughness issue using nested dielectrics?
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11-05-2020
12:55 AM
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Hey, I am playing with the latest add of nested dielectrics, and I wanted to know what correct way to dealing with different roughness values in the different materials.
Right now, just trying to recreate a similar glass with liquid scenario, when I enable Nested Dielectrics, and I give a higher priority to the glass, the roughness value of the liquid is ignored when seen through the glass directly, but not if there is air in between.
As you can see, the transmission roughness has no effect when in direct contact with the glass, however it works when there is air in betwqeen the two materials. Is this supposed to be like this?
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