Hi guys,
I hope you all doing well.
I am trying to bake a texture + shading into a map using the "Render Selection to Texture", and maya is crashing. I am using a simple scene with one light, a sphere and a floor, it goes until ~5% and then it crashes.
I am using:
MtoA 4.2.1.1 / Arnold Core 6.2.0.1
Maya 2020.2
Windows 10
Have someone had this problem before? Am I missing something?
I am attaching a few screenshots of the process and the result.
Thank you in advanced
Hey Lee Griggs, thank you for your prompty response.
Here it is the log.
Thank you so much
00:00:00 1883MB | log started Wed Mar 17 12:03:15 2021 00:00:00 1883MB | Arnold 6.2.0.1 [903992ac] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-7.1.1 clm-2.0.0.235 rlm-12.4.2 optix-6.6.0 2021/02/09 10:40:42 00:00:00 1883MB | host application: MtoA 4.2.1.1 525e4b17 (master) Maya 2020 00:00:00 1883MB | running on WP3-09, pid=8160 00:00:00 1883MB | 1 x Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz (8 cores, 16 logical) with 65255MB 00:00:00 1883MB | NVIDIA driver version 451.77 (Optix 60600) 00:00:00 1883MB | GPU 0: GeForce GTX 1080 Ti @ 1582MHz (compute 6.1) with 11264MB (9712MB available) (NVLink:0) 00:00:00 1883MB | Windows 10 (version 10.0, build 17134) 00:00:00 1883MB | soft limit for open files is set at 2048 00:00:00 1883MB | 00:00:00 1883MB | loading plugin: C:/Program Files/Autodesk/Bifrost/Maya2020/2.0.5.1/bifrost/arnold-6.0.0.0/arnold_bifrost.dll ... 00:00:00 1883MB WARNING | arnold_bifrost.dll was compiled against non-compatible Arnold 6.0.0.0 00:00:00 1883MB | no plugins loaded 00:00:00 1883MB | [metadata] loading metadata file: C:/Program Files/Autodesk/Arnold/maya2020/plug-ins/mtoa.mtd 00:00:00 1884MB | 00:00:00 1889MB | [color_manager] no color manager is active 00:00:00 1889MB | [color_manager] rendering color space is "linear" with declared chromaticities: 00:00:00 1889MB | r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290) 00:00:00 1909MB | 00:00:00 1909MB | there are 1 light and 3 objects: 00:00:00 1909MB | 1 persp_camera 00:00:00 1909MB | 1 quad_light 00:00:00 1909MB | 1 noise 00:00:00 1909MB | 1 utility 00:00:00 1909MB | 1 lambert 00:00:00 1909MB | 1 standard_surface 00:00:00 1909MB | 2 driver_exr 00:00:00 1909MB | 1 box_filter 00:00:00 1909MB | 2 gaussian_filter 00:00:00 1909MB | 2 polymesh 00:00:00 1909MB | 1 list_aggregate 00:00:00 1909MB | 1 color_manager_syncolor 00:00:00 1909MB | 1 renderview_display 00:00:00 1909MB | 1 progress_driver 00:00:00 1909MB | 00:00:00 1909MB | rendering image at 512 x 512, 3 AA samples 00:00:00 1909MB | AA samples max <disabled> 00:00:00 1909MB | AA sample clamp <disabled> 00:00:00 1909MB | diffuse samples 2 / depth 1 00:00:00 1909MB | specular samples 2 / depth 1 00:00:00 1909MB | transmission samples 2 / depth 8 00:00:00 1909MB | volume indirect <disabled by depth> 00:00:00 1909MB | total depth 10 00:00:00 1909MB | bssrdf samples 2 00:00:00 1909MB | transparency depth 10 00:00:00 1909MB | initializing 18 nodes ... 00:00:00 1910MB | creating root object list ... 00:00:00 1910MB | node initialization done in 0:00.00 (multithreaded) 00:00:00 1910MB | updating 19 nodes ... 00:00:00 1910MB | /light/lightShape: quad_light using 1 sample, 2 volume samples 00:00:00 1921MB | [color_manager_syncolor] synColor version 2018.0.80 00:00:00 1921MB | [color_manager_syncolor] native catolog directory: C:/Program Files/Autodesk/Maya2020/synColor 00:00:00 1921MB | [color_manager_syncolor] optional custom catalog directory: C:/Users/thales/Documents/maya/synColor/Shared/ 00:00:00 1921MB | scene bounds: (-48.0572357 -0.412782192 -48.0572357) -> (48.0572357 14.3399448 48.0572357) 00:00:00 1921MB | node update done in 0:00.17 (multithreaded) 00:00:00 1921MB | [color_manager] no color manager is active 00:00:00 1921MB | [color_manager] rendering color space is "linear" with declared chromaticities: 00:00:00 1921MB | r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290) 00:00:00 1921MB | 00:00:00 1921MB | rendering image at 512 x 512, 3 AA samples 00:00:00 1921MB | AA samples max <disabled> 00:00:00 1921MB | AA sample clamp <disabled> 00:00:00 1921MB | diffuse samples 2 / depth 1 00:00:00 1921MB | specular samples 2 / depth 1 00:00:00 1921MB | transmission samples 2 / depth 8 00:00:00 1921MB | volume indirect <disabled by depth> 00:00:00 1921MB | total depth 10 00:00:00 1921MB | bssrdf samples 2 00:00:00 1921MB | transparency depth 10 00:00:00 1921MB | initializing 20 nodes ... 00:00:00 1921MB | creating root object list ... 00:00:00 1921MB | node initialization done in 0:00.00 (multithreaded) 00:00:00 1921MB | updating 20 nodes ... 00:00:00 1921MB | scene bounds: (-48.0572357 -0.412782192 -48.0572357) -> (48.0572357 14.3399448 48.0572357) 00:00:00 1921MB | node update done in 0:00.00 (multithreaded) 00:00:00 1921MB | [aov] parsing 2 output statements ... 00:00:00 1921MB | [aov] registered driver: "defaultArnoldDriver/cameraMapperOutput" (driver_exr) 00:00:00 1921MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter/cameraMapperFilter" (gaussian_filter) 00:00:00 1921MB | [aov] registered driver: "progress_display" (progress_driver) 00:00:00 1921MB | [aov] * "Z" of type FLOAT filtered by "progress_driver_filter" (box_filter) 00:00:00 1921MB | [aov] done preparing 3 AOVs for 2 outputs to 2 drivers (0 deep AOVs) 00:00:00 1928MB | starting 16 bucket workers of size 64x64 ... 00:00:00 1946MB | [accel] list_aggregate bvh4 done - 0:00.00 (wall time) - 2 prims, 1 key 00:00:00 1946MB | [accel] polymesh bvh4 done - 0:00.00 (wall time) - 400 prims, 1 key 00:00:00 1946MB | [accel] polymesh bvh4 done - 0:00.00 (wall time) - 100 prims, 1 key 00:00:01 1947MB | 0% done - 1370 rays/pixel 00:00:01 1947MB | 5% done - 20 rays/pixel 00:00:01 1948MB | 10% done - 42 rays/pixel 00:00:01 1970MB | 15% done - 261 rays/pixel 00:00:01 1972MB | 20% done - 43 rays/pixel 00:00:01 1974MB | 25% done - 23 rays/pixel 00:00:01 1978MB | 30% done - 46 rays/pixel 00:00:06 2281MB ERROR | signal caught: error C0000005 -- access violation 00:00:09 1983MB | 00:00:09 1983MB | releasing resources
Hi,
I am encountering the same issue. When I am trying to bake Light maps using Render to Texture, the file crashes at 5%. Usually, I used to bake with the same settings, but suddenly this crashing thing happens for the past few days. Please share if you have any solution.
Thanks all.
Were you able to report the crash to CER and if so do you have the CER report ID so we can investigate why it crashed? Alternatively, can you share a scene (the simpler the better) that crashes?
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