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Rendering with Arnold in Maya using the MtoA plug-in.
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Previewing and combining textures in a skydome

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Matt_Clubb
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Previewing and combining textures in a skydome

Step 1 - I can attach an HDRI to a skydome light and see a preview of the texture on the sphere in the 3d viewer.

Step 2 - I used an ALCombine node to add a ramp to the HDRI (in a render I could see the gradient did affect the HDRI) - but is there a way to see the combination of the HDRI and the gradient as a preview in the 3D viewer. The plan is to rotate/move the gradient and see the results live in the viewer

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zenop
in reply to: Matt_Clubb

Yes, but not using Arnold nodes. Use native Maya nodes instead. There needs to be an opengl implementation of the node to have it previewed in the viewport.

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