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Hi there, I am researching workflows to:
Normalise ambient occlusion on a shader to work on multiple objects and sort of look the same at different scales. I believe this is easy to do in blender.
I can do it with aiuserdata nodes and variables on each mesh, or Maya’s single switch per object, or with an expression. I would read the bounding box first per object to find a suitable value for ‘.farclip’ for each object.
All feels a little over complicated… Is there anything built in to do the automatically? I feel like I am missing something simple or that an arnold node exists that does the calculation?
Solved! Go to Solution.