Need to turn off skydome visibility in reflection
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm lighting this scene with a skydome with and HDRI plugged into it's color channel. The window uses an aiStandardSurface with the glass preset.
How do I turn off skydome reflections in my window I see only the ball's reflection? I tried turning down specular visibility on they sky dome, which does work for getting rid of the HDRI reflection, but then removes reflections from the ball reflection.
Link copied