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MtoA Warning: [gpu] device 1 is out of range and other Errors

futuremotionrecovery
Enthusiast

MtoA Warning: [gpu] device 1 is out of range and other Errors

futuremotionrecovery
Enthusiast
Enthusiast

I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error:

// Warning: [gpu] device 1 is out of range //

error.png


I did a google search to figure out what it means but there are no results with that specific error. I have a RTX 2080 TI by the way. VRAM shouldn't be an issue.

Anyway, I checked the full logs and found some concerning things:

select -r aiSkyDomeLight1 ;
// Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/createModelPanelMenu.mel line 1282: No object matches name: shaderBallCameraShape1.bookmarksEnabled //
// Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/others/hyperShadePanel.mel line 11233: waitCursor stack empty //
// Warning: [gpu] device 1 is out of range //
select -cl ;
select -r aiStandardSurface1 ;
select -cl ;
// Warning: [gpu] device 1 is out of range //
// Warning: [gpu] device 1 is out of range //
select -r aiStandardSurface1 ;
// Warning: [color_manager] unable to determine rendering color space chromaticities for "ACEScg": using default "linear sRGB" chromaticities //
// Warning: [color_manager] unable to determine rendering color space chromaticities for "ACEScg": using default "linear sRGB" chromaticities //

Emphasis mine.

Here's a full log:
https://i.imgur.com/zcpqg4b.png

So there are four issues here:

  1. The createModelPanelMenu.mel error
  2. The hyperShadePanel.mel error
  3. Warning: [gpu] device 1 is out of range error.
  4. The color_manager error, falling back to Linear sRGB

I'm concerned about all of these errors, but the one I'm really concerned about is the color_manager error. I absolutely don't want my scene regressing to Linear sRGB.

I know this a ridiculously long post, but I am desperate to figure out exactly what's going on.

To anyone who can shed light on any one of these issues - it would be GREATLY appreciated.

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Stephen.Blair
Community Manager
Community Manager

I'd be curious to see an Arnold log, and what GPUs are being detected. And what is shown in the Render Settings?

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.




// Stephen Blair
// Arnold Renderer Support
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Stephen.Blair
Community Manager
Community Manager
device 0 would be the GeForce RTX 1080 Ti

device 1 would be some other device, which in this case apparently doesn't exist



// Stephen Blair
// Arnold Renderer Support
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Stephen.Blair
Community Manager
Community Manager

Do you have the OCIO environment variable set? Is Maya set up to use the OCIO config from some other renderer?



// Stephen Blair
// Arnold Renderer Support
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