MtoA Warning: [gpu] device 1 is out of range and other Errors
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I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error:
// Warning: [gpu] device 1 is out of range //
I did a google search to figure out what it means but there are no results with that specific error. I have a RTX 2080 TI by the way. VRAM shouldn't be an issue.
Anyway, I checked the full logs and found some concerning things:
select -r aiSkyDomeLight1 ; // Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/createModelPanelMenu.mel line 1282: No object matches name: shaderBallCameraShape1.bookmarksEnabled // // Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/others/hyperShadePanel.mel line 11233: waitCursor stack empty // // Warning: [gpu] device 1 is out of range // select -cl ; select -r aiStandardSurface1 ; select -cl ; // Warning: [gpu] device 1 is out of range // // Warning: [gpu] device 1 is out of range // select -r aiStandardSurface1 ; // Warning: [color_manager] unable to determine rendering color space chromaticities for "ACEScg": using default "linear sRGB" chromaticities // // Warning: [color_manager] unable to determine rendering color space chromaticities for "ACEScg": using default "linear sRGB" chromaticities //
Emphasis mine.
Here's a full log:
https://i.imgur.com/zcpqg4b.png
So there are four issues here:
- The createModelPanelMenu.mel error
- The hyperShadePanel.mel error
- Warning: [gpu] device 1 is out of range error.
- The color_manager error, falling back to Linear sRGB
I'm concerned about all of these errors, but the one I'm really concerned about is the color_manager error. I absolutely don't want my scene regressing to Linear sRGB.
I know this a ridiculously long post, but I am desperate to figure out exactly what's going on.
To anyone who can shed light on any one of these issues - it would be GREATLY appreciated.