MTOA - texture sequence in aistandin

bdewalleDD7LQ
Contributor
Contributor

MTOA - texture sequence in aistandin

bdewalleDD7LQ
Contributor
Contributor

- Maya 2020.2

- MTOA 4.2.1.1

I want to load an animated texture sequence inside an ai standin.

Inside Maya I setuped the path in a file node with token

foo/bar.<f>.exr


After the export, when I open the .ass.gz ascii file, the texture seem to be loaded with the export frame (1001 if export was done at f1001).


♦ Is there a way to load a sequence in aistandin image{filename } ?

♦ If not, I would need to export a single aistandin for each frame, which would be way too heavy.

Is there a way, in a scene loading the aistaind, to override a shader inside this standin?


Thanks

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Stephen.Blair
Community Manager
Community Manager

An ASS file is a single frame, and there's no token like <frame> in Arnold.

You can use operators to override a shader in a standin.



// Stephen Blair
// Arnold Renderer Support
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