MTOA - texture sequence in aistandin
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
- Maya 2020.2
- MTOA 4.2.1.1
I want to load an animated texture sequence inside an ai standin.
Inside Maya I setuped the path in a file node with token
foo/bar.<f>.exr
After the export, when I open the .ass.gz ascii file, the texture seem to be loaded with the export frame (1001 if export was done at f1001).
♦ Is there a way to load a sequence in aistandin image{filename } ?
♦ If not, I would need to export a single aistandin for each frame, which would be way too heavy.
Is there a way, in a scene loading the aistaind, to override a shader inside this standin?
Thanks
Link copied