mtoa render very slow with texture
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09-16-2020
01:47 AM
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Hi,
I'm debugging a scene that is taking very long time to render.
It took only around 2 minutes when rendering with ignore textures flag on. However, when rendering with textures, it stuck at starting bucket workers and took like forever.
Is this because there are too many textures or textures are too big? Is there a way to check which textures cause the problem?
Thanks,
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