mtoa render very slow with texture

Anonymous

mtoa render very slow with texture

Anonymous
Not applicable

Hi,

I'm debugging a scene that is taking very long time to render.

It took only around 2 minutes when rendering with ignore textures flag on. However, when rendering with textures, it stuck at starting bucket workers and took like forever.

Is this because there are too many textures or textures are too big? Is there a way to check which textures cause the problem?

Thanks,

0 Likes
Reply
981 Views
6 Replies
Replies (6)

lee_griggs
Autodesk
Autodesk

How big are the image size/file sizes? It could be a very large HDR map that is converting to .tx?

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes

Anonymous
Not applicable

Most of them are pre-converted 4k textures. I also set "Auto-convert Textures to TX" to off.

0 Likes

Anonymous
Not applicable

it seems changing all texture paths in .ass from .tif to .tx fixed the problem

0 Likes

Stephen.Blair
Community Manager
Community Manager

That suggests it was auto-tx.

An Arnold log would have shown what was happening.



// Stephen Blair
// Arnold Renderer Support
0 Likes

Anonymous
Not applicable

Thanks for the answer, but I can't find any texture convertion in the log file. I already set "Verbosity Level" to "Debug", "Auto-convert Textures to TX" to off and "Use Existing TX Textures" to on.

From the profile data, with .tif in .ass, more than 99% of render time was spent on "AiTextureHandleAccess".

I thought it should be ok to leave the texture paths in .ass as .tif since Arnold should auto-detect the .tx files, but it seems I was wrong.

0 Likes

Anonymous
Not applicable

Hi, I can confirm that in mtoa 4.2.3 as well. It seems that "Use Existing TX Textures" with standins isn't working or something... I have the same situation with many standins in the scene, but instead of .tif there are several different texture formats.

Cheers.

0 Likes