[MTOA] primvars:arnold:matte not taken into account
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Hello Arnold team,
We are testing arnold in Maya via USD files. We noticed that prims with the primvar arnold:matte=True are not correctly evaluated.
Steps to reproduce:
Create a sphere and a dome light in Maya. Check the Arnold matte property of the sphere. In the render view, the sphere will be black. Export the scene to a usd file and import back that usd file in a new maya scene ( "Stage from file..." option). If render, the sphere wont be black (gray if default lambert).The matte attribute seems ignored.
The thing is the usd file is rendered correctly if we use kick directly on that usd file.
Is it a missing feature from mtoa ? from maya ufe ? Can we fix it on our side ?
Thank you
Raphael