(Maya/Arnold) nParticle with motion blur fills and stores the ram during rendering

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(Maya/Arnold) nParticle with motion blur fills and stores the ram during rendering

Anonymous
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Hello!

I have a 200 frame scene, around 120 when the render gets to the dust particles(using nParticle), i noticed that when i turn on motion blur, my RAM starts filling up making Maya or my PC crash.

When i render a single frame like this, if it completes without crashing, the RAM doesent get flushed out, same things happens frame by frame during render sequence until a crash.

I have "Force texture flush after render" ticked on in render settings, doesent help. The dust has a aiStandardVolume with a volume noise connected to it.

Hope someone can help! Thanks!

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Anonymous
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Do you use batch render? or render sequence? or deadline?...

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Anonymous
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I tried batch render and render sequence , the problem appeared in both. I dont know about deadline.

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