Maya 2023.3 Arnold 5.3.1.1 connections are notre visible anymore in the hypershade

yann.glica
Explorer
Explorer

Maya 2023.3 Arnold 5.3.1.1 connections are notre visible anymore in the hypershade

yann.glica
Explorer
Explorer

Hi, just installed Arnold 5.3.1.1, we lost almost all entry of nodes in the hypershade. 
exemple : create an aiNormalMap and aiStandardShader. You won't have the Normal Camera input like before. 4 on the keyboad doesn't open the node like before. And it's the same for all entry of all nodes. And we lost the naming too..

Really really anoying.

And why and Arnold update affect the hypershade ??

Any idea ?

Best regards

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yann.glica
Explorer
Explorer

anyone ?

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yann.glica
Explorer
Explorer

We just intall the last release 5.3.2. We get back the name but not the input connection.
So painfuf .

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Stephen.Blair
Community Manager
Community Manager

I've never had such a problem, and I don't remember having any cases like it.

What's logged at startup (in the Maya script editor, and in the Maya Output Window)?

 

Can you set MTOA_STARTUP_LOG_VERBOSITY=3 before starting Maya?



// Stephen Blair
// Arnold Renderer Support
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yann.glica
Explorer
Explorer

Hi, i found a solution yesterday.

Right clic on the node in the hypershade and Edit custum attribute list. Then i can bring them back and keep it when a create new nodes.

Thks

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rachid_1
Advocate
Advocate

You don't have to do that for every node!
make sure you don't have this variable MAYA_CUSTOM_TEMPLATE_PATH in your OS or env file overriding the default templates for arnold in mtoa.mod file MAYA_CUSTOM_TEMPLATE_PATH +:= scripts/mtoa/ui/templates

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yann.glica
Explorer
Explorer

Thks, i will check.

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