Matte objects reflections
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Hi
Question 1:
I was experimenting with the arnold Matte option which you can select per object (in the arnold section of each shape node to be precise).
I noticed that when I use that, differently from the Matte option of the arnold standard shaders (which you can select per shader), the reflections, and indirect light contributions of the matted objects are not calculated in the scene at all.
Is it by default?
Question 2:
Is there a way to add a matte assignment to the Shader (not per object) of an .ass file standin?
I can only see the option appear as an assignment on the geometry in the arnold standin, but not on the shader (which prevents from having its reflections appear in the scene). All the other material prorperties can be selected as
assignments, but not mette..