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10-19-2017
11:03 AM
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In this character its build in one mesh with rigging and deformations, have multiples shaders apply with selection components, when i made the Mette AOV in Custom AOV window and do the render, does not appear in the render thought the glass, i was try to do the AOV in render setup window but i can make the material override for shader signed in the part of the mesh, could help me with this, thank you and have a great day
in photoshop i was made manually the rest of the mask, but in a render sequence its not a solution.
here the result
Solved! Go to Solution.