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Hello, I have a large scene with a Physical sky light and a SkyDome light. The Physical sky light blows out in the glass areas so I went to Relationship Editors/Light Linking and unlinked it from the glass meshes but it still illuminates it. Other types of light can be unlinked and no longer illuminate but not Sky.
I tested on a new project with just spheres, same result, all lights unlinked but Sky ignores the unlink. Not sure why this wouldn't work. Is there a workaround? Thanks.
Solved! Go to Solution.