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Hi there.
I was wondering whether its possible to use something like aiColorJitter node but instead of just having the node generate the color, have it randomly choose from several different input maps.
I have 4 (slightly) different color maps that I'd like to be applied randomly to duplicates of the objects that I apply the material to.
I thought maybe I could make something work with the aiLayerShader but that only combines several materials together based on an alpha input. I really need the material to select a different color map based on object ID.
Is this possible at all?
Thanks!
Solved! Go to Solution.