Is there a way to use specular anisotropy without it relying on UV's?

Anonymous

Is there a way to use specular anisotropy without it relying on UV's?

Anonymous
Not applicable

Is there a way to use specular anisotropy without it relying on UV's? currently running into the issue where the spec stops on the UV seam

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lee_griggs
Autodesk
Autodesk

Does increasing Subdivision Iterations or Texture Filtering help?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Anonymous
Not applicable

thanks for the suggestion. I tried this and no luck unfortunately

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T0M0X
Advocate
Advocate
Accepted solution

4271-anisofix.png

I think that one of the solution is to connect aiUtility (Shade Mode - flat, Color Mode - Normal, Overlay Mode - none) to tangent of aiStandardSurface

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