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03-10-2019
05:36 PM
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When assigning shaders with operators in ROPs to alembic procedurals, displacement does not appear to work.
I saw this post and it works when you assign the shader to the object at object-level, but when assigning with an "Assign Material" operator, the surface shading is correct, but no displacement occurs.
Am I missing something?
EDIT: alembic-procedural-displacement.zip
Scene file attached
Solved! Go to Solution.