How to use aiStandardVolume in Environment?
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Hi,
In MtoA 4.0.3.1, Render Settings > Arnold Renderer tab > Enviroment > Atmosphere has three options: aiAtmosphereVolume, aiFogVolume, and aiStandardVolume.
I could not find any documentation discussing aiStandardVolume in this context. I think I know how to apply aiStandardVolume to a mesh, but have no idea how it would work as an environmental effect. After choosing aiStandardVolume in the Atmosphere slot, the scene goes black and changing the shader attributes doesn't make any difference I can ascertain.
Please explain how to use aiStandardVolume in the scene environment.
Thank you,
Aaron