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Rendering with Arnold in Maya using the MtoA plug-in.
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how to hide group in render but still cast shadow

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Message 1 of 3
black.abbath
507 Views, 2 Replies

how to hide group in render but still cast shadow

hello everyone.

i wanna hide whole GROUP (not a particular mesh) in render while using MtoA, but allow it to cast shadow. how can i do that? there is no tab Arnold for the group in Attributes (like i do it for the individual mesh). 1st screenshot - how i do it for single mesh, 2nd - how i tried to solve for a group (tried to pick Override on or off - no results).

thanks for advice.

this how i do it for particular meshthis how i tried to do, but no results

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Message 2 of 3
brian_Foley
in reply to: black.abbath

Create a set and then go to the set's Arnold tab and you can override options there.


https://docs.arnoldrenderer.com/display/A5AFMUG/Override+Sets

Message 3 of 3
black.abbath
in reply to: black.abbath

is there any other solution, not such complicated? 0_0

it should be - like setting "visibility" for single mesh; the only difference it's a group of meshes.

thanks.

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