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How to achieve this towel fabric?

Message 1 of 5
498 Views, 4 Replies

How to achieve this towel fabric?

Hello all, im trying to achieve this texture but im not sure if I needto create via Xgen or thru bump maps/noise mpas through PBR. What do you think the best way to go about this is?


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Message 2 of 5
in reply to: mydio

It depends on how close to the camera it is. Maybe you could get away with displacement or bump if it is far away, otherwise, XGen splines would be a good option. There are plenty of XGen tutorials out there for this sort of thing. Arnold with XGen tutorials here.

Lee Griggs
Arnold rendering specialist
Message 3 of 5
in reply to: mydio

Thanks for that. I achieved a somewhat okay result with bump, but not exactly what I wanted. As for xgen, im having trouble figuring out how to create custom control maps. Will check those tutorials out!

Message 4 of 5
in reply to: mydio

I read through the documentation for xgen, however when I create the nCloth and apply the paint tool, it gives me an error.

I tried a fresh scene with a flat, untouched plain polygon and when i apply the texture map, it works.
It's only when I move/adust/nCloth the polygon, that it gives me the error. What am i doing wrong?

# Warning: Some surfaces have no file texture assigned to the current attribute. #

// Error: XGen: Runtime error while setting up paint tool (C:\Program Files\Autodesk\Maya2022\plug-ins\xgen\scripts\xgenm\ui\widgets\ //

Message 5 of 5
in reply to: mydio

Keep in mind that, when you use any kind of cloth simulation, the original mesh is converted, so the actual mesh you see is NOT the one you used to create the xGen hair. That may the cause of that error?

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