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Rendering with Arnold in Maya using the MtoA plug-in.
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How to access to the defaultArnoldDriver attribute ?

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Message 1 of 9
Anonymous
1727 Views, 8 Replies

How to access to the defaultArnoldDriver attribute ?

 
8 REPLIES 8
Message 2 of 9
Stephen.Blair
in reply to: Anonymous

What version of MtoA?

In MtoA 2.1.x, just click an active AOV (AOVs tab of the Render Settings)

In pre-2.1 versions, do this:

478-mtoa-select-driver.png



// Stephen Blair
// Arnold Renderer Support
Message 3 of 9
Anonymous
in reply to: Anonymous

Thank you very much.

And inside, I read on your website if I enable Merge AOV's, I can have all AOV's on a file with layers.

When I try, I have one file, but no layers.

Message 4 of 9
Stephen.Blair
in reply to: Anonymous

Do you have <RenderPass> in your Image file prefix?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 9
brian_Foley
in reply to: Anonymous

How are you viewing your AOV's? You may have a layered file but if you are viewing it in Photoshop or After Effects you will need to have a plugin-in like ProEXR or Exr-IO to view the layers.

Message 6 of 9
Anonymous
in reply to: Anonymous

*No, I don't have RenderPass in my image file prefix

Message 7 of 9
Anonymous
in reply to: Anonymous

And, I try to open in Photoshop, without this plugin

Maybe it's the reason, I'm going to see

Message 8 of 9
Anonymous
in reply to: Anonymous

Thanks a lot, exr-io works fine

Message 9 of 9
Anonymous
in reply to: Anonymous

And thaks Stephen, I will use also the image file prefix

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