how to access Cd Attribute from alembic file to color a mesh light in mtoa
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Hi there I've been trying to figure out how to access the Cd attribute from an alembic cache that was generated in houdini. my plan was to use aiUserData and pipe that into the lights color.
I'm aware that you can use alembic gpu cahce to get the attributes but a mesh light needs real maya geo so that seems like a dead end.
I'm also aware that you can use bifrost to wrangle that attributes from the alembic cache which is nice but again mesh lights cant recognise the bifrost shape node. There is a node that converts the bifrost shape to maya geo which is nice but it doesn't seem to bring the Cd attribute with it so this also seems like a dead end.
I would be grateful if someone could suggest and alternative solutions. This is something I have been doing for years rendering fx in htoa but it seems as though the same technique cant be replicated in mtoa.
Thanks in Advance!
Dan.