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How do the ai standard surface aov ID work ?
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07-12-2018
05:01 AM
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Hi,
Finally making the move to Arnold 5 and leaving behind anders langlands much loved al shaders. Enjoying the switch but annoyingly finding I can't work out how to just pick simple RGB colours for my ID aov's as I would with the al shaders.
What simple process am i missing and why can't I find anything written up about it beyond this screengrab?
https://support.solidangle.com/pages/viewpage.action?pageId=71012571
Thanks, J