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Height Map Problem behind Glass object.

26 REPLIES 26
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Message 1 of 27
Anonymous
2185 Views, 26 Replies

Height Map Problem behind Glass object.

I have a glass object with a height map plugged in displacement when I render the scene it's look fine but when I use another glass obj in front of it the render doesn't show the height data and the glass is rendered without it. What am I missing here?

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26 REPLIES 26
Message 21 of 27
Anonymous
in reply to: Anonymous

When I render the light2_glass_main alone displacement is fine but when there is glass between it and camera the displacement isn't working right.

Message 22 of 27
brian_Foley
in reply to: Anonymous

What you are seeing is not displacement. It is from the auto bump on the displacement. If you turn off auto-bump you will see that you really don't have much detail in the glass. Up your displacement and rerender with auto bump off until you get what you are looking for. You can bring your samples back down to a normal range.

2004-carlights.jpg

Message 23 of 27
Anonymous
in reply to: Anonymous

I did the test with a checker map and it worked fine, but first I activated the subdivisions in "clark" with a value of 4.

Message 24 of 27
Anonymous
in reply to: Anonymous

Thank you guys you did it. You saved me. I'm going to try it and I'm sure you are right.

Message 25 of 27
Anonymous
in reply to: Anonymous

Which texture map did you use for displacement map @Brian Foley ?

Message 26 of 27
brian_Foley
in reply to: Anonymous

I just used cloth with stacked uvs.

Here is the file.

scenenewdispma.zip

Message 27 of 27
Anonymous
in reply to: brian_Foley

Thank you.

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