Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results forย 
Showย ย onlyย  | Search instead forย 
Did you mean:ย 

HDRI Dome Light Exposure VS Nuke grade

1 REPLY 1
Reply
Message 1 of 2
Anonymous
293 Views, 1 Reply

HDRI Dome Light Exposure VS Nuke grade

Hi guys,

I stumbled upon a behaviour I didn't expect. I have a simple dome light with a hdri lighting my scene. I want to make it brighter so I cranked up the exposure to 1 (intensity stays at 1). So I doubled my light power from 1 to 2 (color * intensity * 2^exposure formula). So far so good.

For the lightrig setup I'm building, I need the exposure to be at 0, so I simply wanted to grade the hdri image in nuke to the desired value. I used a grade node and cranked up the multiply from 1 to 2. So now my values doubled.

When I now change my file node to my new brighter hdri and leave the exposure at 0 the direct camera rays from the dome light are correct, but the light hitting the objects in my scene is way to dark? I don't get it. It seems like the texture is clamped or something? But I can't find anything where that should happen... Any ideas? Is my math wrong? Tx files are not the issue. Any hints would be highly appreciated ๐Ÿ™‚

Jdome1.jpgdome2.jpgdome3.jpg

Tags (3)
Labels (3)
1 REPLY 1
Message 2 of 2
Anonymous
in reply to: Anonymous

For those who might stumple upon the same issue. It was a simple 16bit clipping in the highest value. Rendering the hdri exr as 32bit fixed the issue.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report