half float exr layers

half float exr layers

Anonymous
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Message 1 of 3

half float exr layers

Anonymous
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We have some renders of multi channel exrs that are a collection of commonly used utility passes (AO, UVs, Normals, etc.) that I would love to be able to mix bit depth on, so some layers are full float and some are half.

I see that as of 5.0.1.0, Arnold supports this through:

Half-float EXR layers: Output layers in files that support layers (such as regular or deep EXR files) can be individually set to type HALF by adding an optional HALF modifier to the corresponding output string. For instance: "my_aov RGB filter driver HALF". (#3839)


Is there more detail available on how to actually do this through mtoa? I don't really understand what that means.

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Stephen.Blair
Community Manager
Community Manager

That's not supported through MtoA. The best you can do is get half-floats layers in one file, and full float in another.



// Stephen Blair
// Arnold Renderer Support
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Anonymous
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ahh, I see. Any chance of it being supported in the future?

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