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GPU Memory Not Freeing Up After Render
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With each consecutive Arnold render, my GPU memory gets used until all 8 gigs are occupied and it is forced to abort. It's treating my VRAM as single use and only becomes available again after restarting Maya.
- 1.3 gig scene
- RTX3070 8gig
- Up to date studio driver (also tried gaming driver).
- Same results on MtoA5.1.0, Arnold Core 7.1.0.0 and MtoA 5.0.0.1, Arnold Core 7.0.0.0
I've cleared caches manually and flushed caches in Maya. I also tried to pre-populate GPU cache but it was taking so long I had to leave it overnight and it failed. Googled and searched forums but can't seem to find any resolution. Attached is a succesful render and then a failed render, along with my render settings.
Any help appreciated!