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Rendering with Arnold in Maya using the MtoA plug-in.
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GPU Alembic mtoa 3.0 b-spline curve issue

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Anonymous
389 Views, 2 Replies

GPU Alembic mtoa 3.0 b-spline curve issue

Arnold's b-spline requires two phantom points. current alembic procedural not working with b-spline ?

1299-b-spline-gpucachevsig.jpg

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Anonymous
in reply to: Anonymous

1306-xgen.png

green color ( interactive xgen cache procedural ) VS red color ( gpu cache alembic procedural ).

1307-overrrides.png

b-spline overrides not working...

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Mr.baiking
in reply to: Anonymous

I've the same issue when i export curve(not only interactive xgen) to abc(regular abc) ,and render in katana use arnold4

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