Disabling the specular visibility of light
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Is there a way to disable the specular/transmission visibility of an analytic light aside from turning off the spec/trans contribution or light-linking?
For example, I would like to have a quad light not be visible in a mirror but still have specular contribution. I understand that the specular reflection of a light is part of it's specular contribution but I was hoping there's a workaround, similar to how trace sets work with geometry.
I've tried:
1. Turning off specular contribution, but it turns specular rays completely off, not just the visibility of the light in the reflection.
2. Using light-linking, which again effectively disconnects the light from the mirror
3. Trace sets: do not seem to work with lights, only geometry.
4. One workaround is using mesh lights and creating a trace set with the geometry and add it to the trace set for the mirror.
(On a similar topic, mesh light does not have transmission contribution attribute, is this intentional?)
I want to avoid rendering multiple passes and/or compositing as well as using LPE's.
Any details on how best to go about setting this up would be great.
Thanks,
Kenny