Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Create AOVS for tonemap aitoon shader

1 REPLY 1
Reply
Message 1 of 2
jmoulet
94 Views, 1 Reply

Create AOVS for tonemap aitoon shader

Hello, I have a scene with several AItoon shaders, each with their own Tonemap. I would like to retrieve an AOVS from these TONEMAP in my beauty render.

Do you have a solution for this? I've tried creating custom AOVS in the shading group, and I discovered AIwritecolor, but I haven't yet understood how it works.

If you have any ideas or a solution to propose, I'm all ears!

(I could do it with render layers, but I'm looking for a more optimized method for cases where I have a large number of shaders)

1 REPLY 1
Message 2 of 2
jmoulet
in reply to: jmoulet

I finally found a solution thanks to CHAGTP. I ended up using AiwriteColor. I created multiple instances of it, chaining them together with the information I wanted to retrieve each time. This does make the shading process a bit more complex and requires doing it for each shading group in the scene, meaning for each different shader. I suppose there's room for optimization, but at least it works! I'm thinking of scripting it now! Hopefully, this can help others too!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report