Hi there;
Coming from Mental Ray, I was used to do things in a different way.
I used to render my scene with regular opaque alpha for hero objects, and zero alpha for background (surface background, like a photography studio background).
But I can't find a way to do this with Arnold.
I know there is a "matte" option in the object's shape, but that forces the alpha channel to be zero, but makes the object completely black too, and that's not what I want.
I want the object to render as normal, but write black alpha channel.
Is that possible?.
Thanks in advance.
Hey,
I am not sure if you can do this thing in alpha But i can give you a way around,
if you are working with "standardSurface"
now you will get you main beauty and as AOV you will get your alpha as you wanted.
Hope this will be helpful for you!!
I'm sorry I never answered to you!
I wanted this for a shadow matte shader, which unfortunately doesn't have such ID AOVs you talk about.
I ended up using a surfaceColor shader as a passthrough for the aiShadowMatte one, because that shader allows to control Alpha contribution at render time.
Cheers.
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