Can I use AiWriteColor (AiWriteRGBA) to write AiStandardVolume (Arnold 5+) so I can use an AOV target?
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From what I can tell so far from the release notes and documentation, in Arnold 5+ there is no shader or object specific AOV LPE for Volumes. There is only the default : volume, volume_diffuse,volume_indiredct, volume_albedo, which operations on all volumes in the render layer defined.
I was thinking about a way to transform the output (color and/or alpha) of the aiStandardVolume to an aiWrite Node, then specifying a target AOV.
This works to extent, that it looks like the aiWrite node only receives the first hit's location of the volumes non-zero contents, not even the color of the voxel, but just location. So the result is just a blocky shape of the non-zero values of the volume.
I'm guessin the aiWriteColour(or RGBA) only recognizes shaders that are from surface type shaders. Not Volumes.
Do you there there is a way to use one of the other nodes to 'bake' down the volume shader's output to a 2d texture type data, then to use an aiWrite Node to target it to a AOV?
I've had no success so far with aiLambert, aiFlat, etc..
Thanks!
Markus