bifrost render with motion blur.
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12-06-2018
06:29 AM
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Hi, i'm using bifrost to do blood sims in my sequence and i'm having a problem with rendering bifrost mesh with motion blur.
i tried putting 'bifrostVelocity' in the mesh motion blur attr but still i'm not getting a correct motion blur from arnold. and i don't seem to have sub frames data in the sim, for example, my characters will have animation data in frame 1005.6 but the bifrost mesh changes in frames 1005 and 1006.
does anyone have an idea of what i'm missing here?
i'm using maya 2017 and Mtoa 2.0.2.4.
Thanks in advance,
anabil
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