@Dantetron wrote:
Hi, Stephen!
As always, I appreciate the time and attention. I've attached an .ass file of the cuprate.
Again, the issue only shows up when-
1) the objects are particles
2) Arnold renderer
3) GPU render
4) Motion blur is on in physical camera
ALSO!!! A development. I've been able to replicate this problem with any object type in tyflow... until I installed the new 2023.3 update! However, this project I'm sending you was created in 2023.2 and still shows the anomaly.
THat has made my trial and error more complicated so let me know if you're getting the same result with the .ass I'm sending you.
Thanks!
Thanks, but unfortunately I don't see any problems when I kick that file. I did have to ignore the missing textures, but I did see motion blur on the falling bullets. And everything else looked ok.
I wonder if I'd really need a 3ds Max scene file. Unless you can repro by kicking the ass file?
I was doing something like this:
C:\ProgramData\Autodesk\ApplicationPlugins\MAXtoA_2022\kick -v 5 -dp -it -is -set options.abort_on_error off "C:\Users\stephen\Downloads\tyflow bullet.ass" -device gpu
Later I created a new scene and loaded your ass file as a procedural, and assigned a default standard surface, so I could see things better. That still rendered ok.
// Stephen Blair
// Arnold Renderer Support