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Arnold Shader Request: ai Version of the c4d Proximal or vrays Distance shader ?

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Anonymous
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Arnold Shader Request: ai Version of the c4d Proximal or vrays Distance shader ?

 
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peter.horvath6V6K3
in reply to: Anonymous

A workaround could be to use an ambient occlusion shader with min and max distances and drive a ramp with its output. This does not give you control for the in/out parts though.

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