Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold Render Selection to Texture with Alpha Mask

1 REPLY 1
Reply
Message 1 of 2
Marla_B
1425 Views, 1 Reply

Arnold Render Selection to Texture with Alpha Mask

Hi, new to Maya so hopefully I can communicate this right. I'm using the Arnold 5 Render Selection to Texture utility to bake a texture of a character's face. I need to add an alpha channel to the file which will eventually be used to mask out the character's mouth. I know in Arnold 5 there's an option to Enable AOVs, which I'm sure would offer some solution, but I'm not getting the results I'd like and it seems that for each active AOV it bakes separate files, when I need a single composited file. Any guidance is appreciated.

Labels (5)
1 REPLY 1
Message 2 of 2
dennis.volkerts
in reply to: Marla_B

Had the same problem, using the opacity AOV gave me the black and white alpha in a sepperate file which I then could add in some compositing software. Really annoying though.

Also I would like to add the feature to render it on the farm. not just local.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report