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Arnold not rendering fluid with GPU

3 REPLIES 3
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Message 1 of 4
strangelaw
415 Views, 3 Replies

Arnold not rendering fluid with GPU

Crafted simple cloud (fluids, 3D container, removed emitter). Preset to cloudBank. Other settings let alone. Viewpoint/persp shows cloud formation, Arnold IPR renders everything except cloud w/GPU enabled. CPU enabled renders everything (very slowly of course :)). Using latest Maya 2025 and newest Arnold version

 

Edit: I did some re-tests and actually with blanco preferences as well. Found one error message I feel is related (below). Dunno what to do with such tho. Added additional screencap of situation.

 

While rendering/IPR throws message:

 

[gpu] Could not find GPU data for shader (MayaFluid) /fluid1/fluidShape1/shader, reverting to default shader

 

Added additional screencap of such.

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: strangelaw

Yeah, MayaFluid is basically a custom shader provided by MtoA.

Arnold GPU works only with built-in shaders that come with Arnold itself.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
strangelaw
in reply to: Stephen.Blair

Ok - how I get that working?  Or circumvent such limitation?

Message 4 of 4
Stephen.Blair
in reply to: strangelaw

I haven't used Maya Fluids in a long time, so I had to take a look.

There's no way to get it to work. Not only is there the MayaFluid shader, but there's also a custom MayaFluidData procedural. Neither of those are supported by Arnold GPU.



// Stephen Blair
// Arnold Renderer Support

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